GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used.
Found in 4.23 CL# 8386587 and 4.24 CL# 8748719
Result:
GenerateVisibileRayTracingMeshCommands severely reduces scene performance even if no Ray Tracing features are enabled
Expected:
GenerateVisibileRayTracingMeshCommands will affect performance only of Ray Tracing effects are used
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80515 in the post.