An animation's sub instances will tick twice per frame if a post processing BP is set.

Steps to Reproduce

Place the mannequin in the level using an Animation BP with a sub instance.

Call a function on the sub instance's Update Animation event.

Set a post processing BP on the mannequin's skeletal mesh.

Notice how the sub instance's update event is called twice per frame

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ComponentOLD - Anim
Affects Versions4.234.24
Target Fix4.25
Fix Commit11153530
Main Commit11214797
CreatedSep 18, 2019
ResolvedJan 29, 2020
UpdatedFeb 4, 2020
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