Description

An animation's sub instances will tick twice per frame if a post processing BP is set.

Steps to Reproduce

Place the mannequin in the level using an Animation BP with a sub instance.

Call a function on the sub instance's Update Animation event.

Set a post processing BP on the mannequin's skeletal mesh.

Notice how the sub instance's update event is called twice per frame

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-80527 in the post.

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Cannot Reproduce
ComponentAnim
Affects Versions4.23
Target Fix4.24
CreatedSep 18, 2019
ResolvedOct 22, 2019
UpdatedNov 7, 2019