Description

Packaged projects will not match monitor resolution when SteamVR is being used.

 

STEAMVR 1.7.15 used

Steps to Reproduce
  1. Prerequisite run with Vive/WMR or if using Oculus, increase SteamVR priority in DefaultEngine.ini's [HMDPluginPriority]
  2. Create and Package a 4.23 project
  3. Run packaged project

Result: Game window will extend past monitor boundaries.

Workaround: Unplug HMD or Disable SteamVR plugin and package

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-81377 in the post.

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Backlogged
ComponentVirtual Reality
Affects Versions4.234.24
CreatedOct 4, 2019
UpdatedOct 9, 2019