The following warning will be present when running QAGame QA-PostProcessing with -game:
LogNiagaraEditor: Warning: GEditor isn't valid! Particle reset commands will not work for Niagara components!
This does not reproduce if running standalone game in the play dropdown in the editor and only writes when the project is loading with -game.
This occurs in Main CL 9475332, but does not occur in Release-4.23 CL 9470664
Results: There will be a LogNiagaraEditor warning present in the output log when the project is run as a standalone game outside of the editor.
Expected: No Niagara related warnings are present in the log.
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81538 in the post.
0 |
Component | UE - Niagara |
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Affects Versions | 4.24, 4.25 |
Created | Oct 8, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |