Errors in the log:
* Undefined symbols for architecture arm64: * "___isPlatformVersionAtLeast", referenced from: * FMetalResourceHeap::CreateBuffer(unsigned int, unsigned int, unsigned int, mtlpp::ResourceOptions, bool) in Module.MetalRHI.1_of_3.cpp.o
Tested in previous 4.23 builds and was able to successfully package out - Marking as a regression
Able to package Android on the same SunTemple Project.
Deleted old SunTemple, built-in new SunTemple file and tried packaging for iOS, but hitting the same error.
I also tried packaging blueprint FPS project, but it crashes that can be found here [Link Removed]
I am using Bertha and that was using 10.1 XCode and that is causing me to fail the packaging I also used 11Xcode and that gives me a crash when packaging.
Result:
The project does not package for iOS devices on windows using SSH
Expected Result:
Able to package for iOS devices using SSH on windows
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82331 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.24 |
Target Fix | 4.24 |
Created | Oct 23, 2019 |
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Resolved | Nov 20, 2019 |
Updated | Nov 26, 2019 |