in AbilitySystemComponent_Abilities.cpp, line:844 CancelAllAbilities() does not appear to be working as expected. There is a check before cancelling all abilities. However, this check uses the Class Default Object "Spec.Ability", instead of using (Spec->IsActive())
Result: The print string happens after 5 seconds.
Expected: No print string should appear at all as the ability should have been canceled.
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82386 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.22, 4.23, 4.24, 4.25 |
Created | Oct 24, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |
6450 - bohdon |