Custom Depth is not displaying correctly when setting Post process to Before Tonemapping. We see this as a regression. This was working properly in 4.22.
1.Place a cube, set the cube to Render custom depth
2.Create a material with these settings:
3.Domain: PostProcess
4.Blendable location: Before Tonemapping
5.Emissive: SceneTexture (CustomDepth) > Mask (R) > Divide (1000)
6.Apply the material to a post process volume
Results: The cube will have wrong depth, different from Custom Depth Buffer Vizualiser and different than if the material is set as After Tonemapping
Expected: Cube have correct depth, same as buffer vizualizer and same as after tonemapping
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82587 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.23, 4.24, 4.25 |
Created | Oct 28, 2019 |
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Resolved | Nov 15, 2019 |
Updated | Sep 19, 2021 |