Description

Custom Events get unbound when duplicating Level Sequences

Steps to Reproduce
  1. Open any project
  2. Create a level sequence 
  3. Open the level sequence
  4. Select + Track > Event Track > Trigger
  5. Add a key on the event track
  6. Double click on the key
  7. Close the sequence director
  8. In the content browser duplicate or copy and paste the level sequence
  9. Open the new sequence
  10. Right click the key on the event track
  11. Select Properties

 

Result: Event is unbound

Expected: Event to be bound to the event created in the initial sequence

 

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.24
Target Fix4.26
Fix Commit14124779
CreatedNov 13, 2019
ResolvedAug 17, 2020
UpdatedApr 28, 2021