Changing the color on a component property via the color picker will cause the picker to stop working until it's closed and reopened. This occurs because a property change event is sent out, and the owning actor reruns it's construction script and rebuilds the component. Since the picker is still pointed at the old component, it's no longer functional.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84386 in the post.
1 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.22, 4.23, 4.24 |
Target Fix | 4.25 |
Created | Nov 13, 2019 |
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Resolved | Nov 13, 2019 |
Updated | Sep 9, 2020 |