Description

Override Animation Data doesn't use the new animation to play when the animation mode is already 'Use Animation Asset'

Steps to Reproduce

Create a BP from the mannequin and place an instance in level.

In the BP on an input event use a flip flop to call Override Animation Data with different animations set and IsPlaying as true.

PIE and trigger input event multiple times.

 

Notice: Only the first animation set, including via the instance/editor will be used when playing.

Expected: The playing animation would change to the new AnimToPlay.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-84805 in the post.

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Unresolved
ComponentAnim
Affects Versions4.24
Target Fix5.0-m4
CreatedNov 20, 2019
UpdatedAug 3, 2020