When switching to a sequence where the current time is not in the target view range the PreAnimatedState of the new sequence will be saved before restoring the PreAnimatedState of the old sequence.
RESULT
When switching to the sequence where it's start and end frame are off screen SavePreAnimatedState will be called before RestorePreAnimtedStateImpl. When switching to the other they will be called in the opposite (and correct) order.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84905 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.22, 4.23, 4.24 |
Target Fix | 4.27 |
Fix Commit | 16221641 |
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Release Commit | 16221799 |
Created | Nov 21, 2019 |
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Resolved | May 6, 2021 |
Updated | Dec 1, 2022 |