"When translating some geographic data into a .OBJ, and importing into UE4. More than 165 of the meshes work. Some, i am having a hard time with. I've attached an example. AUT-mesh.obj is one of the meshes i am generating. This fails. AUT-mesh-idx663.obj: trimmed to only contain the first 663 vertexes, and imports successfully AUT-mesh-idx664.obj: trimmed but fails to import (the 664 vertex causes causes the import to fail)
I tried importing the failed meshes into blender, and exporting to .OBJ, they will still fail. I tried exporting from blender as .FBX, and the import to UE4 will then work. So i might be able to use ASSIMP to convert all meshes to FBX, and that might solve the problem.... But, i thought you guys would like to see where triangulation (or whatever is needed here) isn't working when importing .OBJ."
Download attached "Meshes" (Vertices and Edges)
Import meshes, Observe that AUT-mesh and AUT-mesh-idx664.obj fail to import with "Error: No polygon were found on mesh '' "
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84979 in the post.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.23.1, 4.24 |
Target Fix | 4.26 |
Created | Nov 23, 2019 |
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Resolved | Oct 27, 2020 |
Updated | Apr 28, 2021 |