The problem is that when the VirtualTexture lightmap is enabled, the value returned by the material node's PrecomputedAOMask is incorrect.

Steps to Reproduce

1. Open an attached project.[Image Removed]

2. The static meshes for this project are set to display PrecomputedAOMask.
[Image Removed]
However, it is not displayed because the virtual texture lightmap is enabled
[Image Removed]

3. When Virtual texture lightmap is disabled and light build is executed, PrecomputedAOMask is displayed correctly.
[Image Removed]
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ComponentRendering - Features Teams
Affects Versions4.234.24
Target Fix4.25
Fix Commit10426347
Main Commit11123615
CreatedNov 25, 2019
ResolvedNov 25, 2019
UpdatedJan 28, 2020