Description

Not 100% clear if this is a bug or expected behaviour, but raising it as it needs looking it. Can't see it as fixed elsewhere. Confirmed broken in 4.24 too.

Steps to Reproduce

Download the licensee's test project here in 4.22 - https://udn.unrealengine.com/storage/temp/419923-distantobjectshadows.zip

Open the two provided levels.

The stationary directional light level seems to have origin positioned shadows instead of re-based positions.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-85231 in the post.

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Fixed
ComponentRendering - Features Teams
Affects Versions4.244.22.3
Target Fix4.25
Fix Commit10939806
Main Commit11205265
CreatedDec 2, 2019
ResolvedJan 10, 2020
UpdatedFeb 3, 2020