Not 100% clear if this is a bug or expected behaviour, but raising it as it needs looking it. Can't see it as fixed elsewhere. Confirmed broken in 4.24 too.
Download the licensee's test project here in 4.22 - https://udn.unrealengine.com/storage/temp/419923-distantobjectshadows.zip
Open the two provided levels.
The stationary directional light level seems to have origin positioned shadows instead of re-based positions.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-85231 in the post.