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Caught signal libc++.1!760a8000 + 15fa69d Cocoa!4c658000 + 542b118 UE4Editor-MetalRHI!FMetalCommandEncoder::SetShaderTexture(mtlpp::FunctionType, FMetalTexture const&, unsigned long, mtlpp::ResourceUsage) [MetalCommandEncoder.cpp:1702] UE4Editor-MetalRHI!FMetalStateCache::CommitResourceTable(EMetalShaderStages, mtlpp::FunctionType, FMetalCommandEncoder&) [MetalStateCache.cpp:2704] UE4Editor-MetalRHI!FMetalRenderPass::CommitDispatchResourceTables() [MetalRenderPass.cpp:2291] UE4Editor-MetalRHI!FMetalRenderPass::PrepareToDispatch() [MetalRenderPass.cpp:2390] UE4Editor-MetalRHI!FMetalRenderPass::Dispatch(unsigned int, unsigned int, unsigned int) [MetalRenderPass.cpp:1194] UE4Editor-MetalRHI!FMetalRHICommandContext::RHIDispatchComputeShader(unsigned int, unsigned int, unsigned int) [MetalCommands.cpp:129] UE4Editor-Renderer!FScatterUploadBuilder::UploadTo_Flush(FRHICommandList&, FRWBufferStructured&) [ByteBuffer.cpp:503] UE4Editor-Renderer!UpdateGPUScene(FRHICommandListImmediate&, FScene&) [GPUScene.cpp:467] UE4Editor-Renderer!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) [DeferredShadingRenderer.cpp:1143] UE4Editor-Renderer!CaptureSceneToScratchCubemap(FRHICommandListImmediate&, FSceneRenderer*, ECubeFace, int, bool, bool, FLinearColor const&) [ReflectionEnvironmentCapture.cpp:772] UE4Editor-Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<CaptureSceneIntoScratchCubemap(FScene*, FVector, int, bool, bool, float, bool, bool, FLinearColor const&) [TaskGraphInterfaces.h:847] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [TaskGraph.cpp:686] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:583] UE4Editor-RenderCore!RenderingThreadMain(FEvent*) [RenderingThread.cpp:340] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:490] UE4Editor-Core!FRunnableThreadPThread::Run() [PThreadRunnableThread.cpp:25] UE4Editor-Core!FRunnableThreadPThread::_ThreadProc(void*) [PThreadRunnableThread.h:178] libc++.1!760a8000 + 2fca2eb libc++.1!760a8000 + 2fcd249 libc++.1!760a8000 + 2fc940d
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85312 in the post.
3 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.24 |
Target Fix | 4.24.3 |
Created | Dec 2, 2019 |
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Resolved | Feb 3, 2020 |
Updated | Jan 26, 2021 |