Description

Using baked and dynamic lighting produces varying results when implementing SingleWaterLayer Materials.

This was reported and tested in 4.24 Preview 4 (CL-10387632) and reproduced in Main 4.25 (CL-10487445)

Steps to Reproduce
  1. Download and open the attached project
  2. Navigate through the maps to see the different lighting scenarios using SingleWaterLayer

Results: The Water Material is completely black in a 100% baked scene. It doesn't receive any shadowing. When using a Stationary Light, it is lit, but doesn't receive any shadows. It only receives shadows with dynamic lighting

Expected: Always shadowed (baked and dynamic)

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-85319 in the post.

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Unresolved
ComponentRendering
Affects Versions4.244.25
Target Fix4.26
CreatedDec 2, 2019
UpdatedDec 3, 2019