Using baked and dynamic lighting produces varying results when implementing SingleWaterLayer Materials.
This was reported and tested in 4.24 Preview 4 (CL-10387632) and reproduced in Main 4.25 (CL-10487445)
Results: The Water Material is completely black in a 100% baked scene. It doesn't receive any shadowing. When using a Stationary Light, it is lit, but doesn't receive any shadows. It only receives shadows with dynamic lighting
Expected: Always shadowed (baked and dynamic)
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-85319 in the post.