AR project crash with Automatic Environment Capture Probe Type.
Result: Right after 'Start in AR' the camera passthrough will show momentarily and the app will crash.
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85533 in the post.
7 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.23.1, 4.24 |
Target Fix | 4.24.3 |
Created | Dec 9, 2019 |
---|---|
Resolved | Feb 18, 2020 |
Updated | Aug 3, 2020 |