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Assertion failed: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp] [Line: 45] VCRUNTIME140!e800000 + c190 ntdll!19680000 + 9f7dd ntdll!19680000 + d856 ntdll!19680000 + be9a KERNELBASE!166d0000 + 3a388 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1341] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!AssertFailedImplV [AssertionMacros.cpp:105] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:455] UE4Editor-D3D11RHI!FD3D11RenderQueryBatcher::PerFrameFlush() [D3D11Query.cpp:45] UE4Editor-D3D11RHI!FD3D11DynamicRHI::RHIPerFrameRHIFlushComplete() [WindowsD3D11Device.cpp:1779] UE4Editor-RHI!FRHIResource::FlushPendingDeletes(bool) [RHI.cpp:315] UE4Editor-Renderer!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate &) [DeferredShadingRenderer.cpp:1138] UE4Editor-Renderer!CaptureSceneToScratchCubemap(FRHICommandListImmediate &,FSceneRenderer *,ECubeFace,int,bool,bool,FLinearColor const &) [ReflectionEnvironmentCapture.cpp:772] UE4Editor-Renderer!TEnqueueUniqueRenderCommandType<`CaptureSceneIntoScratchCubemap'::`4'::CaptureCommandName,<lambda_ce45adf0199ffff1a79d6db7c37a0645> >::DoTask [RenderingThread.h:198] UE4Editor-Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`CaptureSceneIntoScratchCubemap'::`4'::CaptureCommandName,<lambda_ce45adf0199ffff1a79d6db7c37a0645> > >::ExecuteTask [TaskGraphInterfaces.h:847] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:686] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:583] UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:340] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:471] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53] KERNEL32!17460000 + 14034 ntdll!19680000 + 73691
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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8 |
Component | UE - Graphics Features |
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Affects Versions | 4.24 |
Target Fix | 4.24 |
Created | Dec 11, 2019 |
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Resolved | Jan 9, 2020 |
Updated | Jun 22, 2021 |