Description

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce

Callstack
Assertion failed: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp] [Line: 45]

VCRUNTIME140!e800000  + c190
ntdll!19680000  + 9f7dd
ntdll!19680000  + d856
ntdll!19680000  + be9a
KERNELBASE!166d0000  + 3a388
UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1341]
UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71]
UE4Editor-Core!AssertFailedImplV  [AssertionMacros.cpp:105]
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:455]
UE4Editor-D3D11RHI!FD3D11RenderQueryBatcher::PerFrameFlush() [D3D11Query.cpp:45]
UE4Editor-D3D11RHI!FD3D11DynamicRHI::RHIPerFrameRHIFlushComplete() [WindowsD3D11Device.cpp:1779]
UE4Editor-RHI!FRHIResource::FlushPendingDeletes(bool) [RHI.cpp:315]
UE4Editor-Renderer!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate &) [DeferredShadingRenderer.cpp:1138]
UE4Editor-Renderer!CaptureSceneToScratchCubemap(FRHICommandListImmediate &,FSceneRenderer *,ECubeFace,int,bool,bool,FLinearColor const &) [ReflectionEnvironmentCapture.cpp:772]
UE4Editor-Renderer!TEnqueueUniqueRenderCommandType<`CaptureSceneIntoScratchCubemap'::`4'::CaptureCommandName,<lambda_ce45adf0199ffff1a79d6db7c37a0645> >::DoTask  [RenderingThread.h:198]
UE4Editor-Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`CaptureSceneIntoScratchCubemap'::`4'::CaptureCommandName,<lambda_ce45adf0199ffff1a79d6db7c37a0645> > >::ExecuteTask  [TaskGraphInterfaces.h:847]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:686]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:583]
UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:340]
UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:471]
UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96]
UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53]
KERNEL32!17460000  + 14034
ntdll!19680000  + 73691

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Duplicate
ComponentRendering
Affects Versions4.24
Target Fix4.24
CreatedDec 11, 2019
ResolvedJan 9, 2020
UpdatedJan 9, 2020