When a slate element that uses a png with a transparency the edges have a black outline. When the Widget3DPassThrough material is applied to the widget the effect is lessened, but is the outline still there.
An example project is attached.
Found in 4.23.1 CL#9631420
Reproduced in 4.24 CL# 10570792, 4.25 Main CL#10646676
1. Import a png with colored transparency (TestPNG).
2. Create a widget with a full sized image that uses TestPNG (TestWidget).
3. Create an actor with a world space widget component that uses TestWidget.
4. Apply the Widget3DPass to TestWidget.
5. Place the actor in the world.
Result: The image has a black outline.
Expected: The image doesn't have a black outline.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85846 in the post.
2 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.23, 4.24, 4.25 |
Created | Dec 13, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |