Description

Generated from CrashReporter

Error message:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x60b40008

Comments from Users:

I cant import abc hair from Blender 2.81a.

crashed when I import Groom abc file By the way, it's awesome update UE4.24.
Steps to Reproduce

No known steps to reproduce

Callstack
UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1288]
UE4Editor!`GuardedMainWrapper'::`1'::filt$0  [LaunchWindows.cpp:137]
VCRUNTIME140!82d80000  + b890
ntdll!986e0000  + a11ff
ntdll!986e0000  + 6a289
ntdll!986e0000  + 9fe6e
UE4Editor-AlembicHairTranslatorModule!ParseObject  [AlembicHairTranslator.cpp:446]
UE4Editor-AlembicHairTranslatorModule!ParseObject  [AlembicHairTranslator.cpp:552]
UE4Editor-AlembicHairTranslatorModule!ParseObject  [AlembicHairTranslator.cpp:552]
UE4Editor-AlembicHairTranslatorModule!FAlembicHairTranslator::Translate(FString const &,FHairDescription &,FGroomConversionSettings const &) [AlembicHairTranslator.cpp:592]
UE4Editor-HairStrandsEditor!UHairStrandsFactory::FactoryCreateFile(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,FFeedbackContext *,bool &) [HairStrandsFactory.cpp:95]
UE4Editor-UnrealEd!UFactory::ImportObject(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,bool &) [Factory.cpp:187]
UE4Editor-AssetTools!UAssetToolsImpl::ImportAssetsInternal(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *,FAssetImportParams const &) [AssetTools.cpp:1998]
UE4Editor-AssetTools!UAssetToolsImpl::ImportAssets(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,UFactory *,bool,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *) [AssetTools.cpp:1223]
UE4Editor-UnrealEd!FImportFilesByPath::Run() [ImportSubsystem.cpp:95]
UE4Editor-UnrealEd!UImportSubsystem::HandleNextTick() [ImportSubsystem.cpp:138]
UE4Editor-Engine!FTimerUnifiedDelegate::Execute() [TimerManager.h:51]
UE4Editor-Engine!FTimerManager::Tick(float) [TimerManager.cpp:881]
UE4Editor-UnrealEd!UEditorEngine::Tick(float,bool) [EditorEngine.cpp:1346]
UE4Editor-UnrealEd!UUnrealEdEngine::Tick(float,bool) [UnrealEdEngine.cpp:410]
UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4485]
UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173]
UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134]
UE4Editor!WinMain  [LaunchWindows.cpp:263]
UE4Editor!__scrt_common_main_seh  [exe_common.inl:288]
KERNEL32!968d0000  + 17bd4
ntdll!986e0000  + 6ced1

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Fixed
Fix Commit10986466
Main Commit10986469
Release Commit10986466
CreatedDec 13, 2019
ResolvedJan 14, 2020
UpdatedJan 26, 2021