For Apex Destructible components, the un-fractured mesh rendered for each asset is the same and disappears when the component fractures, despite the physics bodies being correct.
Enable the Apex Destruction plugin + restart editor.
Create two Destructible Meshes from two different static meshes.
Notice how the destructible mesh editor renders the same mesh for each.
Click Fracture Mesh for each.
Notice how both meshes disappear.
Enable impact damage for both and place an instance of each in the level above the ground with simulate physics enabled.
PIE/SIE and enter the command: pxvis collision
Notice how while the rendering is incorrect, the physics bodies are correctly generated/simulated.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85928 in the post.
20 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.24 |
Target Fix | 4.24.2 |
Created | Dec 16, 2019 |
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Resolved | Jan 20, 2020 |
Updated | Jan 26, 2021 |