Description

For Apex Destructible components, the un-fractured mesh rendered for each asset is the same and disappears when the component fractures, despite the physics bodies being correct.

Steps to Reproduce

Enable the Apex Destruction plugin + restart editor.

Create two Destructible Meshes from two different static meshes.

Notice how the destructible mesh editor renders the same mesh for each.

Click Fracture Mesh for each.

Notice how both meshes disappear.

Enable impact damage for both and place an instance of each in the level above the ground with simulate physics enabled.

PIE/SIE and enter the command: pxvis collision

Notice how while the rendering is incorrect, the physics bodies are correctly generated/simulated.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85928 in the post.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.24
Target Fix4.24.2
Fix Commit11068332
Main Commit11068337
Release Commit11068332
CreatedDec 16, 2019
ResolvedJan 20, 2020
UpdatedJan 26, 2021
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