Description

Sequencer rounds when converting time ranges to frame number ranges, which can cause one frame gaps. If an event falls on that gap, it will not be triggered. 

Steps to Reproduce

This is an edge case, and is better suited for automated testing. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86034 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.224.24
Target Fix4.25
Fix Commit10893518
Main Commit11224363
CreatedDec 18, 2019
ResolvedJan 7, 2020
UpdatedJul 1, 2020