Description

Duplicating a possessable object binding in Sequencer causes a new sub track added to the existing possessable with a missing binding. It's unclear what the behavior should be here, as duplicating a possessable would also mean duplicating the object in the level.

Steps to Reproduce
  1. Add a possessable to a level sequence
  2. Select the the possessable in Sequences
  3. Duplicate with ctrl+w

RESULT:
A new subtrack is added to the existing possessable with a missing object binding. It's expected that a new object binding would be created as a new track, or that nothing would happen at all.

NOTE: In 4.22 the new object binding is still missing, but created as a new track, not as a subtract to the original object binding. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86072 in the post.

1
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.234.24
Target Fix4.25
Fix Commit10969818
Main Commit11224363
CreatedDec 19, 2019
ResolvedJan 13, 2020
UpdatedMar 4, 2020