Alembic hair doesn't render in the right eye in VR.

A demonstration project can be found [Link Removed].

NOTE: The hair is rendered as an overlay in other editor previews (skeletal mesh, Physics). It seems like it is related to this bug.

Found in 4.24.1 CL#10757647
Reproduced in 4.25 Main CL#10852806

Steps to Reproduce

1. Create a VR template project.
2. Import an alembic hair asset.
3. Place it in a scene.
4. Play in VR Preview and look at the hair.

Results: The hair asset only renders in the left eye.

Expected: The hair renders in both eyes as expected.

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.24.14.25
Target Fix5.1
CreatedDec 20, 2019
ResolvedMar 28, 2022
UpdatedMar 29, 2022