Alembic hair doesn't render in the right eye in VR.
A demonstration project can be found [Link Removed].
NOTE: The hair is rendered as an overlay in other editor previews (skeletal mesh, Physics). It seems like it is related to this bug.
Found in 4.24.1 CL#10757647
Reproduced in 4.25 Main CL#10852806
1. Create a VR template project.
2. Import an alembic hair asset.
3. Place it in a scene.
4. Play in VR Preview and look at the hair.
Results: The hair asset only renders in the left eye.
Expected: The hair renders in both eyes as expected.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-86122 in the post.