When a "Scene Capture Component 2D" is in a scene it causes a big performance dip in VR. It was ~45 fps from a ~90 fps with the "Scene Capture Component 2D". This doesn't occur if you are running the scene in VR Preview.

An example project can be found [Link Removed].

Found in 4.24.1 CL#10757647
Found in 4.23.1 CL#9631420, 4.25 Main CL#10872318

Steps to Reproduce

1. Create a new VR project and enable forward shading.
2. Create an actor with a plane and a 2D Capture component.
3. Display the captured scene on the plane and place the actor in the level.
4. Play in standalone or packaged build.

Result: The framerate is luch lower if the 2D Capture Component is in the scene.

Expected: The framerate isn't significantly impacted by the Capture component.

Community References

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.
Target Fix5.1
CreatedDec 31, 2019
ResolvedMar 28, 2022
UpdatedMar 31, 2022
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