Description

When creating a basic VR Template project, setting the default map to Motion Controller map and exporting a Win64 build their is no SteamVRBindings config folder.

I tested this with a Vive Pro and normal Vive controllers.

Note: This had the effect that I couldn't "enter" the executable from the headset and I was stuck in the SteamVR transition map. Additionally SteamVR only prompted me to select bindings 1 out of 5+ attempts.

Found in 4.24.1 CL#10757647
Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10889200

Steps to Reproduce

1. Create a VR template project.
2. In Project Settings set the Editor Starting map and Game Default map to MotionControllerMap.
3. Package as Win 64.

Results: Neither the [Project Name]/Config folder and the package contain the SteamVRBindings folder.

Expected: Both the [Project Name]/Config and the package contain the SteamVRBindings folder.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86382 in the post.

2
Login to Vote

Won't Fix
ComponentUE - Platform - XR
Affects Versions4.23.14.24.14.25
Target Fix5.2
CreatedJan 8, 2020
ResolvedJul 13, 2022
UpdatedJul 13, 2022