When creating a basic VR Template project, setting the default map to Motion Controller map and exporting a Win64 build their is no SteamVRBindings config folder.
I tested this with a Vive Pro and normal Vive controllers.
Note: This had the effect that I couldn't "enter" the executable from the headset and I was stuck in the SteamVR transition map. Additionally SteamVR only prompted me to select bindings 1 out of 5+ attempts.
Found in 4.24.1 CL#10757647
Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10889200
1. Create a VR template project.
2. In Project Settings set the Editor Starting map and Game Default map to MotionControllerMap.
3. Package as Win 64.
Results: Neither the [Project Name]/Config folder and the package contain the SteamVRBindings folder.
Expected: Both the [Project Name]/Config and the package contain the SteamVRBindings folder.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86382 in the post.
2 |
Component | UE - Platform - XR |
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Affects Versions | 4.23.1, 4.24.1, 4.25 |
Target Fix | 5.2 |
Created | Jan 8, 2020 |
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Resolved | Jul 13, 2022 |
Updated | Jul 13, 2022 |