There seems to be a second Scene root being created when importing an fbx scene. Something of note is that in the scene import dialogue we only see one "RootNode" listed.

This has been found to occur as far back as binary 4.23.1 CL 9631420 so far but testing shows this didn't always function this way. This seems to be a regression, but not sure what the range on this could be yet. Leaving as unconfirmed for now.

Steps to Reproduce
  1. Download the [Link Removed] scene from the drive
  2. Open QAGame
  3. Open TM-ImportScene
  4. File > Import Into Level
  5. Select ImportScene_01.fbx and Open
  6. Select a Folder to import to and click OK
  7. Select Import
  8. Refer to the FBX scene hierarchy in the FbxScene_ImportScene_01 asset editor

Results: There will be two DefaultSceneRoots, one parented to the other.

Expected: There will be one DefaultSceneRoot parented to the FbxScene and everything imported will be a child under it.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86511 in the post.

Login to Vote

Cannot Reproduce
CreatedJan 9, 2020
ResolvedSep 30, 2021
UpdatedApr 17, 2024
View Jira Issue