Open any map with a post process volume. Enable the bloom threshold and set the value to a negative value greater than -1.0. The threshold will not enable until the threshold is >0.
Expected behavior is that the threshold will enable when >-1 instead.
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86537 in the post.
1 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.24 |
Target Fix | 4.24.2 |
Created | Jan 9, 2020 |
---|---|
Resolved | Jan 9, 2020 |
Updated | Jan 26, 2021 |