Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0.
We should be able to set the index to any value between 0 and 3 as long as there are valid UVs at that index.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Hey, why do i get this when i snap two similar meshes together?
How to add 2 layer blend per bone to out put pose
How to achieve HLSL Multiple Render Target in Material blueprints?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86566 in the post.