While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match the direction of actual light in the scene.
Confirmed in 4.25 MAIN @ CL 10923120
Result: in 4.24+ Shadow is rotated 90 degrees
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-86589 in the post.