Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420).
This was reported and tested in 4.24.1 (CL-10757647) and reproduced in 4.25 (CL-10942641)
Results: Editor crashes
Expected: World Origin Shifts
[2020.01.10-16.06.23:184][504]LogWindows: Error: === Critical error: === [2020.01.10-16.06.23:184][504]LogWindows: Error: [2020.01.10-16.06.23:184][504]LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 853] [2020.01.10-16.06.23:185][504]LogWindows: Error: Rendering thread exception: [2020.01.10-16.06.23:185][504]LogWindows: Error: Fatal error! [2020.01.10-16.06.23:185][504]LogWindows: Error: [2020.01.10-16.06.23:185][504]LogOutputDevice: Warning: Script Stack (0 frames): [2020.01.10-16.06.23:185][504]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x3567d220 [2020.01.10-16.06.23:185][504]LogWindows: Error: [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff83565f1bc UE4Editor-D3D11RHI.dll!SetShaderResourcesFromBuffer_Surface<0>() [d:\build\++ue4\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1398] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff83565d483 UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11VertexShader>() [d:\build\++ue4\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1542] [2020.01.10-16.06.23:185][504]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff83566dd68 UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::CommitGraphicsResourceTables() [d:\build\++ue4\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1559] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff835691892 UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [d:\build\++ue4\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1662] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff865455001 UE4Editor-RHI.dll!FRHICommandDrawIndexedPrimitive::Execute() [d:\build\++ue4\sync\engine\source\runtime\rhi\public\rhicommandlistcommandexecutes.inl:242] [2020.01.10-16.06.23:185][504]LogWindows: Error: HandleError re-entered. [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff83b710d54 UE4Editor-Renderer.dll!FRHICommand<FRHICommandDrawIndexedPrimitive,FRHICommandDrawIndexedPrimitiveString979>::ExecuteAndDestruct() [d:\build\++ue4\sync\engine\source\runtime\rhi\public\rhicommandlist.h:726] [2020.01.10-16.06.23:185][504]LogWindows: FPlatformMisc::RequestExit(1) [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff86545eff0 UE4Editor-RHI.dll!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:351] [2020.01.10-16.06.23:185][504]LogCore: Engine exit requested (reason: Win RequestExit) [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff86545eacf UE4Editor-RHI.dll!FRHICommandListExecutor::ExecuteInner() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:622] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff86545f672 UE4Editor-RHI.dll!FRHICommandListExecutor::ExecuteList() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:645] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff865456deb UE4Editor-RHI.dll!FRHICommandWaitForAndSubmitSubList::Execute() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1078] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff86545d010 UE4Editor-RHI.dll!FRHICommand<FRHICommandWaitForAndSubmitSubList,FRHICommandWaitForAndSubmitSubListString1044>::ExecuteAndDestruct() [d:\build\++ue4\sync\engine\source\runtime\rhi\public\rhicommandlist.h:726] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff86545eff0 UE4Editor-RHI.dll!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:351] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff86545eacf UE4Editor-RHI.dll!FRHICommandListExecutor::ExecuteInner() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:622] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff86545fc8b UE4Editor-RHI.dll!FRHICommandListExecutor::ExecuteList() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:672] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff865488da7 UE4Editor-RHI.dll!FDynamicRHI::RHIMapStagingSurface_RenderThread() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:2605] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff865471cd0 UE4Editor-RHI.dll!FRHIGPUTextureReadback::Lock() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhigpureadback.cpp:136] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff83ba2cef7 UE4Editor-Renderer.dll!FSceneViewState::FEyeAdaptationRTManager::SwapRTs() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\postprocess\postprocesseyeadaptation.cpp:598] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff83ba034a2 UE4Editor-Renderer.dll!AddHistogramEyeAdaptationPass() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\postprocess\postprocesseyeadaptation.cpp:325] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff83ba0c162 UE4Editor-Renderer.dll!AddPostProcessingPasses() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:502] [2020.01.10-16.06.23:185][504]LogWindows: Error: [Callstack] 0x00007ff83b7a9593 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:2439] [2020.01.10-16.06.23:186][504]LogWindows: Error: [Callstack] 0x00007ff83bc1b258 UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\scenerendering.cpp:3477] [2020.01.10-16.06.23:186][504]LogWindows: Error: [Callstack] 0x00007ff83bbf907c UE4Editor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_7
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86606 in the post.
13 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.24.1, 4.25 |
Target Fix | 4.25 |
Created | Jan 10, 2020 |
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Resolved | Jan 13, 2020 |
Updated | Mar 5, 2020 |