Steps to Reproduce

Please refer to the attached project:[Link Removed] 

Open TestActor, click Compile

It will fail with the following Error in ProcessScriptFunction in ScriptCore.cpp  as PropertiesSize of the Function is 0 

Try multiple times, it crash the editor as long as it triggers the AnimNotify End Event

[Image Removed]

 

Callstack
UE4Editor-Core.dll!ReportAssert() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:1341]
UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
UE4Editor-Core.dll!AssertFailedImplV() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:105]
UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:455]
UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:798]
UE4Editor-CoreUObject.dll!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1056]
UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2792]
UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1081]
UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4906]
UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1912]
UE4Editor-Engine.dll!UAnimNotifyState::Received_NotifyEnd() [d:\build\++ue4\sync\engine\intermediate\build\win64\ue4editor\inc\engine\animnotifystate.gen.cpp:52]
UE4Editor-Engine.dll!UAnimInstance::UninitializeAnimation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:254]
UE4Editor-Engine.dll!USkeletalMeshComponent::OnUnregister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:570]
UE4Editor-Engine.dll!UActorComponent::ExecuteUnregisterEvents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1393]
UE4Editor-Engine.dll!UActorComponent::UnregisterComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1177]
UE4Editor-Engine.dll!UActorComponent::DestroyComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1208]
UE4Editor-Engine.dll!AActor::DestroyConstructedComponents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actorconstruction.cpp:206]
UE4Editor-UnrealEd.dll!ReplaceActorHelper() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1710]
UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1953]
UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::BatchReplaceInstancesOfClass() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1376]
UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushReinstancingQueueImpl() [d:\build\++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:1537]
UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [d:\build\++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:264]
[UE4Editor-Kismet.dll!FBlueprintCompilationManager::CompileSynchronously() [d:\build\++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2922]
UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:754]

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Fixed
ComponentOLD - Anim
Affects Versions4.234.24
Target Fix4.26
Fix Commit14297284
Release Commit14297284
CreatedJan 14, 2020
ResolvedSep 11, 2020
UpdatedJul 23, 2021