When an animation blueprint is using the "Linked Anim Graph" node and it's skeletal mesh has a post process animation blueprint the animation is played at the wrong playrate.

Linked Anim Graphs were added in 4.24.

Attached is a 4.24 example project.

Found in 4.24.1 CL#10757647
Reproduced in 4.25 Main CL#11033263

Steps to Reproduce

1. Create a third person template project.
2. Duplicate ThirdPerson_AnimBP (Wrap_BP).
3. In Wrap_BP delete everything in the EventGraph.
4. Create a new animation blueprint using the UE4_Mannequin (ABP_PP).
5. In ABP_PP connect "Input Pose" to "Output Pose" in the AnimGraph.
6. In SK_Mannequin set "Post Process Anim Blueprint" to ABP_PP.
7. In ThirdPerson_AnimBP connect a "Linked Anim Graph" node to "Output Pose".
8. Expose all the Properties of the the "Linked AnimGraph" node and connect IsInAir? and Speed.
9. Play the default scene.

Result: The pawn animates faster than it should.

Expected: The pawn animates at the normal speed.

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ComponentOLD - Anim
Affects Versions4.24.14.25
Target Fix4.25
Fix Commit11153530
Main Commit11214797
CreatedJan 20, 2020
ResolvedJan 29, 2020
UpdatedFeb 4, 2020