Creating a material that has it's tessellation mode set to "PN Triangles" and assigning it to an object results in the objects geometry to not properly display in Wireframe view mode.
Tested in: 4.25 CL: 11062379
Result: The cube with the material "m_PN" attached to it does not accurately display its geometry when selected in wireframe mode.
Expected: The selected object to display the same geometry in wireframe view regardless of the materials tessellation mode.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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2 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.24.1, 4.25 |
Target Fix | 4.25 |
Created | Jan 21, 2020 |
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Resolved | Mar 20, 2020 |
Updated | Jul 30, 2020 |