Description

The Radial Blur shader doesn't look correct with ray tracing translucency enabled.

Found in 4.24.1 CL#10757647
Reproduced in 4.25 Main CL#11050671

Steps to Reproduce

1. Create a content example project.
2. In project settings Default RHI to DX12 and enable Raytracing.
3. Open the Material_Advanced map.
4. Set Translucency to Raytracing.
5. Look at the Radial Blur shader example.

Result: The Radial Blur shader doesn't look correct.

Expected: The Radial Blur shader looks correct.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-87233 in the post.

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Unresolved
ComponentRendering - Ray Tracing
Affects Versions4.24.14.25
Target Fix4.25
CreatedJan 21, 2020
UpdatedJan 22, 2020