Description

User encounters a failed assertion when trying to create a simple geometry collection from a box

Steps to Reproduce
  1. Create a new blank project with default starting level.
  2. Enable suite of Chaos plugins, restart editor if needed.
    -ChaosEditor
    -Chaos Solver
    -Chaos Cloth
    -Chaos Cloth editor
    -Chaos Niagara
    -Physics
  3. Place basic Cube to level (shift+1)
  4. Open fracture editor panel (shift+6)
  5. Select cube placed in level
  6. In fracture editor click select to generate geometry collection asset
  7. Create geometry collection when prompted
  8. PIE
Callstack
Assertion failed: IsValid() [File:D:\Builds\UE4_CHAOS\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 851]

UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\builds\ue4_chaos\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
UE4Editor_Core!FOutputDevice::LogfImpl() [d:\builds\ue4_chaos\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
UE4Editor_Core!AssertFailedImplV() [d:\builds\ue4_chaos\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\builds\ue4_chaos\engine\source\runtime\core\private\misc\assertionmacros.cpp:449]
UE4Editor_GeometryCollectionEngine!UGeometryCollectionComponent::OnCreatePhysicsState() [d:\builds\ue4_chaos\engine\source\runtime\experimental\geometrycollectionengine\private\geometrycollection\geometrycollectioncomponent.cpp:1334]
UE4Editor_Engine!UActorComponent::CreatePhysicsState() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\components\actorcomponent.cpp:1278]
UE4Editor_Engine!FBodyInstance::SetCollisionEnabled() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:627]
UE4Editor_GeometryCollectionEngine!UGeometryCollectionComponent::OnCreatePhysicsState() [d:\builds\ue4_chaos\engine\source\runtime\experimental\geometrycollectionengine\private\geometrycollection\geometrycollectioncomponent.cpp:1098]
UE4Editor_Engine!UActorComponent::CreatePhysicsState() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\components\actorcomponent.cpp:1278]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\components\actorcomponent.cpp:1041]
UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\actor.cpp:4407]
UE4Editor_Engine!ULevel::IncrementalUpdateComponents() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\level.cpp:889]
UE4Editor_Engine!UWorld::UpdateWorldComponents() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\world.cpp:1867]
UE4Editor_Engine!UWorld::InitializeActorsForPlay() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\world.cpp:3967]
UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\gameinstance.cpp:401]
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\playlevel.cpp:3557]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\playlevel.cpp:2599]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\playlevel.cpp:1298]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\editorengine.cpp:1594]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\unrealedengine.cpp:411]
UE4Editor!FEngineLoop::Tick() [d:\builds\ue4_chaos\engine\source\runtime\launch\private\launchengineloop.cpp:4471]
UE4Editor!GuardedMain() [d:\builds\ue4_chaos\engine\source\runtime\launch\private\launch.cpp:173]
UE4Editor!GuardedMainWrapper() [d:\builds\ue4_chaos\engine\source\runtime\launch\private\windows\launchwindows.cpp:147]
UE4Editor!WinMain() [d:\builds\ue4_chaos\engine\source\runtime\launch\private\windows\launchwindows.cpp:279]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.24
Target Fix4.25
CreatedJan 23, 2020
ResolvedMar 13, 2020
UpdatedMar 31, 2020