The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly.
It seems that the licensee found this problem when implementing it in C++, but it seems that the problem also occurs with playing sequencer on blueprint.

Steps to Reproduce

1. Open attached the project.
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2. Press PIE.
This is a project where Sequencer is played after 0.5 seconds when PIE is executed.
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Pause and Skip Frame to see the problem.
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The expected behavior is that the animation plays as the camera moves.
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ComponentUE - Anim - Sequencer
Affects Versions4.234.24
Target Fix4.25
Fix Commit11452244
Main Commit11452284
Release Commit11452244
CreatedJan 28, 2020
ResolvedFeb 14, 2020
UpdatedJul 30, 2020