UserDefinedEnum variables in UserDefinedStructs aren't properly updated when the enumerations are reordered. FEnumEditorUtils::BroadcastChanges fixes up Blueprints but not UserDefinedStructs.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87992 in the post.
|Component||UE - Gameplay|
|Created||Feb 4, 2020|
|Resolved||Mar 16, 2020|
|Updated||May 17, 2021|