When rebuilding a single HLOD proxy mesh in a world composition level that has many, the other proxy meshes will be marked as unbuilt and removed from the HLOD asset package.
Result: The other LODActors are now "Unbuilt"
Expected: All LODActors should be built
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88259 in the post.