Rendering artifacts when using spline meshes with Vulkan enabled.

Recent Nvidia drivers may be required for repro. (Users version: 441.66 , My Local Version: 441.12)

Confirmed in MAIN 4.25 @ CL 11289608

Steps to Reproduce
  1. In project settings - Change Default RHI to Vulkan and restart editor
  2. Place a Spline Mesh Actor into scene and assign a static mesh (Not very apparent with cube, try cylinder or sphere)

Result: Black rendering artifacts reminiscent of z-fighting

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-88319 in the post.

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ComponentRendering - RHI
Affects Versions4.
Target Fix4.26
CreatedFeb 7, 2020
UpdatedMar 2, 2020