Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix. 


User was following along to this Epic tutorial: [Link Removed]

However, the edit does not behave as it does in the tutorial or UE 4.23.

Steps to Reproduce

Project sample has been included for easier repro case. [Link Removed]

  1. From the Content Browser, Select Tiles_Sprite40-43 (Ctrl+ Left Click, or Shift Select)
  2. Right Click the selected tiles->Asset Actions->Advanced->Bulk Edit Via Property Matrix.
  3. In the details panel to the right, select the drop down for Sprite.
  4. From the Drop down options, select the Source UV drop down.
  5. For the Y Coordinate type in "48".
  6. Save.


Result:  Selected Tiles Source UV Does not Change. See Result.PNG

Expected: Selected Tiles Source UV would change to the chosen coordinate.

See Expected.Png

[Image Removed][Image Removed]

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ComponentUE - Gameplay - Paper2D
Affects Versions4.24
Target Fix4.26
Fix Commit14476954
Release Commit14476954
CreatedFeb 12, 2020
ResolvedOct 13, 2020
UpdatedApr 28, 2021