Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix.
User was following along to this Epic tutorial: [Link Removed]
However, the edit does not behave as it does in the tutorial or UE 4.23.
Project sample has been included for easier repro case. PropertyMatrixSprite.zip[Image Removed]
Result: Selected Tiles Source UV Does not Change. See Result.PNG
Expected: Selected Tiles Source UV would change to the chosen coordinate.
[Image Removed][Image Removed]
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-88628 in the post.