As a user I would expect the out execution pin of the LoadStreamLevel node to fire even if the level failed to load. 

Steps to Reproduce
  • Add a call to the UGameplayStatics::LoadStreamLevel node and pass in an invalid level name
  • Observe that the out execution pin never fires

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ComponentUE - Gameplay
Affects Versions4.24
Target Fix4.24.3
Fix Commit11559888
Release Commit11559894
CreatedFeb 14, 2020
ResolvedFeb 20, 2020
UpdatedJan 9, 2023
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