Merging two actors using a two-sided material produce incorrect results.
Notes:
Tested with "Allow two-sided material" on and off, the same result is produced. The same issue can be seen when generating HLODs.
Tested in: 4.23.1 CL#9631420, 4.25 CL#11574810
Test Project:
[Link Removed]
Results: The resulting actor appears to have 'bleeding' from the material of the other actor.
Expected: Merging actors to produce the correct results for textures and materials.
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1 |
Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Affects Versions | 4.23.1, 4.24.2, 4.25 |
Created | Feb 24, 2020 |
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Resolved | Aug 31, 2021 |
Updated | Aug 31, 2021 |