Description

 The difference between "testbone" and "testbone2" is only whether there is "joint7"

Skinning itself has been properly ruled out.
However, it can be confirmed by attaching a socket etc., but the bone calculation itself is not excluded.

Steps to Reproduce

1
Add LOD1 to SkeletalMesh
2
Add "joint2" to "Bones to Remove"
3
Pressing "Regenerate LOD" will properly remove the bone from "testbone2".
However, some bones remain from "testbone".

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Fixed
ComponentUE - Anim - Runtime
Affects Versions4.24.35.1
Target Fix5.1
Fix Commit21807749
CreatedMar 22, 2020
ResolvedSep 20, 2022
UpdatedSep 23, 2022