Description

 The difference between "testbone" and "testbone2" is only whether there is "joint7"

Skinning itself has been properly ruled out.
However, it can be confirmed by attaching a socket etc., but the bone calculation itself is not excluded.

Steps to Reproduce

1
Add LOD1 to SkeletalMesh
2
Add "joint2" to "Bones to Remove"
3
Pressing "Regenerate LOD" will properly remove the bone from "testbone2".
However, some bones remain from "testbone".

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-91023 in the post.

0
Login to Vote

Unresolved
ComponentAnim
Affects Versions4.24.3
Target Fix4.26
CreatedMar 22, 2020
UpdatedMar 24, 2020