The difference between "testbone" and "testbone2" is only whether there is "joint7"

Skinning itself has been properly ruled out.
However, it can be confirmed by attaching a socket etc., but the bone calculation itself is not excluded.

Steps to Reproduce

Add LOD1 to SkeletalMesh
Add "joint2" to "Bones to Remove"
Pressing "Regenerate LOD" will properly remove the bone from "testbone2".
However, some bones remain from "testbone".

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ComponentUE - Anim - Runtime
Affects Versions4.24.35.1
Target Fix5.1
Fix Commit21807749
CreatedMar 22, 2020
ResolvedSep 20, 2022
UpdatedSep 23, 2022