Foliage spawned from Landscape Materials is not initially created. The user must enter Foliage Mode before the refresh is pushed and foliage is created.
I can reproduce this issue with or without Edit Layers enabled.
I'm unable to reproduce this issue in //UE4/Main, CL 11386389 (before branch to //UE4/Release-4.25)
This issue is therefore marked as a regression.
WORKAROUND:
Result:
Foliage spawned from Materials is not created
Expected Result:
Foliage spawned from Materials is created after shader compilation completes
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-91188 in the post.
2 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.25 |
Target Fix | 4.25 |
Created | Mar 26, 2020 |
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Resolved | Mar 26, 2020 |
Updated | Mar 26, 2020 |