Description

GIF images are attached.
The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4.
The licensee reports that the situation can be heavily shaken by the situation.
Also, he says, it causes a break in the cloth simulation.

 

I followed the steps below to set up LiveLink.

https://docs.unrealengine.com/ja/Engine/Animation/LiveLinkPlugin/ConnectingLiveLinktoMobu/index.html

The evaluation mode is tried in all cases of "Engine Time", "Latest" and "Timecode", and the problem occurs in all cases.

Steps to Reproduce

1
Open test.umap in UE4.25preview4
2
Open test.fbx in MotionBuilder2018
3
Transferring character (Chara) and camera animations with MobuLiveLinkPluginV2.3
4
The character pulls and shakes.

 

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Fixed
ComponentUE - Virtual Production
Affects Versions4.23.24.25
Target Fix4.25
Fix Commit12685939
Main Commit14151001
Release Commit12685939
CreatedMar 31, 2020
ResolvedApr 9, 2020
UpdatedAug 20, 2020
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