The setup is fairly simple: Each time the button is pressed, we spawn an actor with a USkeletalMeshComponentBudgeted component whose skeletal mesh is DefaultSkeletalMesh.
When the fifth actor is added, the game crashes with this callstack:
Assertion failed: USkeletalMeshComponentBudgeted::OnCalculateSignificance().IsBound() [Link Removed] [Line: 194]
0x00007fffe0faa839 UnknownFunction []
This occurs in packaged or launched builds, but not PIE.
This crash only occurs if Niagara is enabled.
If I click "Cook Content for Windows" in the project, the result is now an access violation.
Assertion failed: USkeletalMeshComponentBudgeted::OnCalculateSignificance().IsBound() [Link Removed] [Line: 194]
0x00007fffe0faa839 UnknownFunction []
I am not able to find world outliner how to enable it?
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-91816 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.24.3 |
Target Fix | 4.26 |
Fix Commit | 14179011 |
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Created | Apr 9, 2020 |
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Resolved | Aug 26, 2020 |
Updated | Apr 28, 2021 |