The console command AbilitySystem.Debug.NextCategory incorrectly has the same description as AbilitySystem.Debug.PrevTarget instead of its own accurate description.
Expected:
AbilitySystem.Debug.NextCategory` would have its proper description detailing switching between Attributes, GEs, and ActivatableAbilities.
Results:
The console command description for `AbilitySystem.Debug.NextCategory` matches exactly the description for `AbilitySystem.Debug.PrevTarget`.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-91891 in the post.
| 2 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.24, 4.25 |
| Created | Apr 13, 2020 |
|---|---|
| Resolved | Jul 19, 2022 |
| Updated | Jul 19, 2022 |