Reported here: https://udn.unrealengine.com/questions/569091/animation-playrate-in-linkedanimgraph.html
I tested with a downloaded copy of 4.24. It looks like this would also happen in 4.25 though.
UAnimInstance::ParallelUpdateAnimation() does this:
// Tick asset players for this and any linked instances we have
for(UAnimInstance* LinkedInstance : GetSkelMeshComponent()->GetLinkedAnimInstances())}}
{
LinkedInstance->GetProxyOnAnyThread<FAnimInstanceProxy>().TickAssetPlayerInstances();
}
That gets called for both the regular anim instance and the post process anim instance.
A minimal repro sample project was provided on this UDN: https://udn.unrealengine.com/questions/569091/animation-playrate-in-linkedanimgraph.html
Their setup:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92007 in the post.
| 0 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.24 |
| Target Fix | 4.25 |
| Created | Apr 14, 2020 |
|---|---|
| Resolved | Apr 15, 2020 |
| Updated | Jul 17, 2020 |