AActor.IsReplicationPausedForConnection is never called.

Steps to Reproduce
  1. Open ShooterGame into UE4Editor
  2. Select File > Generate Visual Studio Project
  3. Select File > Open Visual Studio
  4. Add a breakpoint to AShooterCharacter::IsReplicationPausedForConnection() in visual studio
  5. Select Debug > Attach to Process and attach visual studio to UE4Editor
  6. Select the Play drop down menu in the toolbar
  7. Set the following Multiplayer Options:
    • Number of Players = 2
    • Editor Multiplayer Mode = Play as Client
  8. Play in Editor

The IsReplicationPausedForConnection breakpoint is never hit

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Won't Fix
ComponentUE - Networking
Affects Versions4.24.34.25
CreatedApr 20, 2020
ResolvedApr 20, 2020
UpdatedApr 21, 2020
View Jira Issue